{"id":2790,"date":"2013-09-20T14:58:22","date_gmt":"2013-09-20T14:58:22","guid":{"rendered":"http:\/\/www.icgmagazine.com\/wordpress\/?p=2790"},"modified":"2014-06-03T17:43:24","modified_gmt":"2014-06-03T17:43:24","slug":"crane-shot","status":"publish","type":"post","link":"https:\/\/www.icgmagazine.com\/web\/crane-shot\/","title":{"rendered":"Crane Shot"},"content":{"rendered":"<p style=\"text-align: left;\" align=\"center\"><strong>Kramer Morgenthau, ASC, takes a midnight ride through history for the thrilling new FOX series <i>Sleepy Hollow<\/i><\/strong><\/p>\n<p style=\"text-align: left;\" align=\"center\"><!--more-->A contemporary retelling of the Washington Irving tale, writer\/producers Roberto Orci and Alex Kurtzman\u2019s <i>Sleepy Hollow<\/i> features an Ichabod Crane (Tom Mison) who is not the nebbish seen in past incarnations, but instead an atypically bad-ass Oxford scholar. Sent on a secret mission by President Washington to kill a particular Redcoat \u2013 a Hessian mercenary \u2013 he succeeds in managing to cut off his opponent\u2019s head and then is placed in a cave in a kind of stasis. Centuries later, in modern day Sleepy Hollow (up the Hudson River from New York City), Crane is awakened in response to the now headless horseman \u2013 revealed, in contemporary times, as one of the Four Horsemen of the Apocalypse summoned back to action.<\/p>\n<p><b>The pilot for the FOX series attracted considerable feature-film<\/b> talent, including director Len Wiseman, who says the major difference (with TV production) is the absence of previs for action and visual effects. \u201cThe day I see a television schedule that allows for previs,\u201d Wiseman grins, \u201csign me up! For television I end up doing quick storyboards myself, and print them out for the crew the morning of each shoot so they have a guideline of what shots I am planning. Then it\u2019s a scramble to see how many we can actually achieve.\u201d<\/p>\n<p>To get the best bang for his visual buck, while still keeping to the tight demands of a TV schedule, Wiseman looked to cinematographer Kramer Morgenthau, ASC, who has moved seamlessly between features (<i>Havoc<\/i>, <i>Fracture<\/i> and the upcoming <i>Thor: The Dark World<\/i>) and television (pilots like <i>Vegas<\/i>, and <i>The Playboy Club<\/i>, ICG September 2011, along with multiple episodes of HBO\u2019s <i>Boardwalk Empire<\/i> and <i>Game of Thrones<\/i>, winning an ASC award for the latter).<\/p>\n<p>Morgenthau, who first worked with Wiseman on a Paul Oakenfold video a decade ago, says it\u2019s interesting to do pilots because of their creative freedoms. \u201cYou are challenged to deliver something with its own unique visual impact,\u201d he explains. Wiseman wanted a look that was dark but not drab or depressing. \u201cKramer developed a variety of looks \u2013 from <i>Thrones<\/i> to his horror films to the new <i>Thor<\/i>,\u201d describes the director. \u201cI had confidence in his ability to create the right kind of mood for the show.\u201d<\/p>\n<p><img decoding=\"async\" class=\"aligncenter\" alt=\"\" src=\"http:\/\/www.icgmagazine.com\/wordpress\/wp-content\/images\/SleepyHollow2_Kramer-MorgenthauASC.jpg\" \/><\/p>\n<p>While Wiseman had shot a lot of film and some RED in the past, Morgenthau made a (successful) pitch for ARRI\u2019s popular ALEXA system. \u201cRated normally, Alexa is sensitive enough to pick up even small amounts of light, so for a lot of our many night exteriors we could get by just using streetlights, usually only adding a bit of light to bring up faces,\u201d Morgenthau explains.<\/p>\n<p>Shooting ProRes, the DP handled most color work issues on set, creating looks with DIT Ryan Kunkleman, before passing the work onto Modern VideoFilm for dailies. Sequences set in the past were shot with Panavision\u2019s Portrait lenses, which feature a soft-edged look recalling photography from around 1850. To create a \u201csofter, more nuanced\u201d look for contemporary scenes, Morgenthau used re-housed Panavision PVintage lenses from the 1970s. \u201cWe used a lot of smoke and textures and wet everything down for night work, relying on physical effects to achieve as much in-camera as possible,\u201d he adds. \u201cLen had a very ambitious visual style that\u2019s in keeping with his approach to feature work, which might involve mounting the camera to objects the characters interact with.\u201d<\/p>\n<p><b>Wiseman\u2019s visual embellishments were not mere flourishes <\/b>but all character-driven. \u201cI wanted some of Crane\u2019s reaction to his new world to come through the camera work, rather than just have him comment,\u201d the director shares. \u201cWe developed a few specialty rigs to do a kind of POV approach. I thought if we were to attach our cameras to some of the things he was experiencing for the first time, it would add some awkward fun, like when he discovers power windows in a car, or, for that matter, enters a car for the first time. Little details like that were just fun to twist our view a bit.\u201d<\/p>\n<p>The director says he\u2019s never been a fan of green screen for car scenes, and with the schedule not allowing time for a conventional process trailer shoot or towing, he (cautiously) accepted Morgenthau\u2019s pitch for an LCD system of rear projection \u2013 derived from plates shot on a 5D \u2013 for both day and night scenes. \u201cI was nervous,\u201d Wiseman admits. \u201cWould the blacks be black enough? But once we saw it together with a second projector that was used to create reflection passes over the car\u2019s windows in the foreground, I was sold.\u201d<\/p>\n<p>A-camera and SteadiCam operator Bob Gorelick affirms the success of the process. \u201cSetting up took a little while, but once everything lined up, wow! Everybody on set could see what was being photographed, so unlike greenscreen, there was no guesswork about how much we needed to bounce the camera or the vehicle. Eliminating questions about what would get put in later helped tie it all together.\u201d<\/p>\n<p><img decoding=\"async\" class=\"aligncenter\" alt=\"\" src=\"http:\/\/www.icgmagazine.com\/wordpress\/wp-content\/images\/SleepyHollow3.jpg\" \/><\/p>\n<p>Production was based in North Carolina, which was extensively scouted. \u201cIt\u2019s always a two-part process with locations,\u201d explains Wiseman. \u201cFinding them is one process, filming at them another. I was very specific about what I was looking for. Sometimes that\u2019s great. Other times it sucks because it takes a long time to find that picture in your head. Then when I would find the look, it wasn\u2019t safe enough to shoot in, or it was a historic reserve and would require us to do fake pyrotechnics, which I hate.\u201d<\/p>\n<p>In the case of the latter, Wiseman and production designer Alec Hammond [<i>Red<\/i>, <i>RIPD<\/i>] would use the locations as a basis for what would be created on set. \u201cAlec built some sets and adapted others found in the Charlotte, North Carolina warehouses where <i>Homeland<\/i> is shot,\u201d Morgenthau reports. \u201cWe used a lot of the existing infrastructure from their sets, including the police precinct and an interrogation room. Those were largely pre-lit, using existing fluorescents on the station, with additional light brought through the windows to give it some mood, since this was horror, not documentary.\u201d<\/p>\n<p>The pilot was shot with two cameras, with a third employed for major action sequences. \u201cWe didn\u2019t try to shoot crosses with the two cameras,\u201d Gorelick adds. \u201cKramer, very wisely, is not a fan of trying to do that much on one setup. Operating B-camera, Darin Moran would try to complement what A-camera did, which was the best way to get the extra coverage.\u201d<\/p>\n<p><b>Creating Sleepy Hollow\u2019s feature-level effects encompassed <\/b>a variety of techniques. Having begun his career in props and special effects, Wiseman has evolved his own set of rules about practical versus visual effects.<\/p>\n<p>\u201cI have always responded better as an audience member if something amazing or fun on screen was actually real,\u201d he states. \u201cObviously visual effects can be stunning when done really well, and there are things you could never achieve practically. But it\u2019s often hard for me to feel connected to the danger when you\u2019re watching a character narrowly escaping that danger built from a computer. I think there\u2019s something that subconsciously disconnects you from the tension. I\u2019ve always felt people are more emotionally engaged by a real stunt rather than a CG double. If I can\u2019t achieve something practically, my goal has always been to ground VFX with practical limitations, always building from something that is shot in-camera as a base.\u201d<\/p>\n<p><img decoding=\"async\" class=\"aligncenter\" alt=\"\" src=\"http:\/\/www.icgmagazine.com\/wordpress\/wp-content\/images\/SleepyHollow4.jpg\" \/><\/p>\n<p>Visual effects supervisor Ariel Velasco-Shaw oversaw work on set and then worked with Pixomondo on the nearly 160 VFX shots required, which were completed in just two-and-a-half weeks. \u201cNinety percent of those shots were massive dedicated VFX,\u201d Shaw explains, \u201cwith very few of the fix-it-in-post variety. That shows how well planned this was, because we didn\u2019t have to remedy inadequacies arising from what they couldn\u2019t get on the day. Because of that, our meager budget could be stretched across these shots to deliver in a feature-film way.\u201d<\/p>\n<p>Shaw worked with Gorelick to ensure the operator\u2019s Steadicam shots would work for VFX. \u201cAriel said I should do what I needed to do, but just try and remember framelines corner to corner, so we could get tiles shot afterward,\u201d Gorelick reports. \u201cFor example, when we\u2019re following the Headless Horseman with a floating camera, I tried to keep that in mind. I\u2019ve been on enough of these effects shows to understand they need to be able to see behind the subject being replaced. Effects can get in the way if you\u2019re not careful, so we both kept each other informed about how things were progressing, and I did my best to include him in decisions being made on the fly.\u201d<\/p>\n<p>\u201cI cannot laud the efforts of the camera crew enough,\u201d Shaw adds. \u201cEvery time Headless turned up, we had to have HDRI and a clean plate, which was never a trivial matter because the camera is always in motion. Plus we included as many subtle real-world aspects as possible, blowing a lot of smoke and leaves, and that meant these elements would pass through the area where his head was missing. I don\u2019t know that it is so overt as to be noticeable, but the base of the brain feels that aspect, and that subtlety really helps us sell the gag. We also had to put in a CG element for the back of his collar.\u201d<\/p>\n<p>Even with such a pronounced supernatural element, the director\u2019s preference for grounding effects in reality was retained. \u201cHeadless is very much a physical rather than spectral presence,\u201d Shaw continues. \u201cEven when dealing with werewolves and vampires, Len doesn\u2019t hang his work on magical stuff like emanations coming off the creature. There are witch characters possessing magical abilities. Would we use particles of animation to emphasize their talents? The answer was no, the manifestations of their power would be seen via leaves kicked up in growing winds, which is practical and organic rather than spectral or \u2018effectsy.\u2019<\/p>\n<p>\u201cThe one thing we did do,\u201d he adds, \u201cwas that anytime a head gets cut off \u2013 which happens quite a lot on this show! \u2013 the wound cauterizes as soon as the head leaves the shoulders. To sell that story point, the ax was heated up to around 500 degrees at the moment of impact. So there is just a bit of CG glow and smoke coming off the ax, which also gave Headless a bit of mojo as well.\u201d<\/p>\n<p><img decoding=\"async\" class=\"aligncenter\" alt=\"\" src=\"http:\/\/www.icgmagazine.com\/wordpress\/wp-content\/images\/SleepyHollow5.jpg\" \/><\/p>\n<p>Even the film\u2019s flashback to the battle in which Crane originally kills the Horseman was accomplished without resorting to the usual endless field of CGI soldiers. \u201cTarrytown [New York] off the Hudson is not that big a space,\u201d Shaw describes. \u201cIt isn\u2019t a wide field like you\u2019d see in Civil War films or, say, <i>The Patriot<\/i>. We looked at all that reference and at the real area, with the woods leading right up to the water, which was small enough to make the battle seem more a spot for guerilla warfare. So we didn\u2019t have to extend too much beyond what live-action provided, though we provided some battle augmentation in post. This approach let Kramer and the actors work with physical and corporeal things. And then visual effects can flesh that out while matching to the look, keeping the filmmakers\u2019 notion for how the scene is supposed to play, mood-wise.\u201d<\/p>\n<p>Even with the limitations of a TV shooting schedule and its accompanying abbreviated post, <i>Sleepy Hollow<\/i> delivers an impressive level of feature-film visuals and sensibility, making it one of the most highly anticipated new additions to the Fall television schedule.<\/p>\n<p>\u201cI was looking to give <i>Sleepy Hollow<\/i> its own signature in how it was shot,\u201d Len Wiseman explains. \u201c[Kramer and I] share this kind of passion for new techniques with cinematography. [Bob and Alex\u2019s] idea of creating a mystery and mythology that has puzzle pieces in both past and present-day <i>Sleepy Hollow<\/i> was very appealing to me. And that situation creates a really different type of Ichabod \u2013 a man in an unknown world.\u201d<\/p>\n<p><strong>CREW<\/strong><\/p>\n<p><b>Director of Photography:<br \/>\n<\/b>Kramer Morgenthau, ASC<\/p>\n<p><b>Operators:<\/b><br \/>\nBob Gorelick, SOC<br \/>\nDarin Moran<br \/>\nPaige K. Thomas<br \/>\nJerome Fauci<b><br \/>\n<\/b><\/p>\n<p><b>Assistants:<\/b><br \/>\nMark Spath<br \/>\nDavid O\u2019Brien<br \/>\nRichard Massino<br \/>\nChristian Shonts<br \/>\nJamie Marlowe<br \/>\nNicole Lobell<\/p>\n<p><b>Steadicam Operator:<\/b><br \/>\nBob Gorelick<\/p>\n<p><b>Digital Imaging Tech:<\/b><br \/>\nRyan Kunkleman<\/p>\n<p><strong>\u00a0By<i>\u00a0<\/i>Kevin H. Martin \/ photos by<i>\u00a0<\/i>Kent Smith\/FOX<\/strong><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Kramer Morgenthau, ASC, takes a midnight ride through history for the thrilling new FOX series Sleepy Hollow<\/p>\n","protected":false},"author":1,"featured_media":3200,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"om_disable_all_campaigns":false,"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"footnotes":""},"categories":[2],"tags":[29,37,65],"class_list":["post-2790","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-features","tag-cinematography","tag-icg-magazine","tag-sleepy-hollow"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v24.4 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Crane Shot - ICG Magazine<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.icgmagazine.com\/web\/crane-shot\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Crane Shot - 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