{"id":3161,"date":"2014-04-30T18:01:16","date_gmt":"2014-04-30T18:01:16","guid":{"rendered":"http:\/\/www.icgmagazine.com\/web\/?p=3161"},"modified":"2014-06-03T18:30:43","modified_gmt":"2014-06-03T18:30:43","slug":"feature-hey-there-big-fella","status":"publish","type":"post","link":"https:\/\/www.icgmagazine.com\/web\/feature-hey-there-big-fella\/","title":{"rendered":"Hey There Big Fella"},"content":{"rendered":"<p><a href=\"http:\/\/www.icgmagazine.com\/web\/wp-content\/uploads\/2014\/04\/godzilla11.jpg\"><img decoding=\"async\" class=\"aligncenter size-full wp-image-3182\" alt=\"_KF14095.DNG\" src=\"http:\/\/www.icgmagazine.com\/web\/wp-content\/uploads\/2014\/04\/godzilla11.jpg\" width=\"1200\" height=\"875\" srcset=\"https:\/\/www.icgmagazine.com\/web\/wp-content\/uploads\/2014\/04\/godzilla11.jpg 1200w, https:\/\/www.icgmagazine.com\/web\/wp-content\/uploads\/2014\/04\/godzilla11-768x560.jpg 768w, https:\/\/www.icgmagazine.com\/web\/wp-content\/uploads\/2014\/04\/godzilla11-549x400.jpg 549w, https:\/\/www.icgmagazine.com\/web\/wp-content\/uploads\/2014\/04\/godzilla11-960x700.jpg 960w\" sizes=\"(max-width: 1200px) 100vw, 1200px\" \/><\/a><\/p>\n<p><strong>Intended as a metaphor for \u201cthe bomb\u201d and all its attendant fallout (literal and otherwise), 1954\u2019s <em>Godzilla<\/em> achieved no small measure of financial success throughout the world, spurring countless sequels churned out by Japan\u2019s Toho Studios<\/strong><\/p>\n<p><!--more--><strong>An American remake in 1998 proved memorable mainly for its drastic redesign of the iconic title character. The film generated a significant amount of flame-breath (one of the big guy\u2019s trademarks) that, coming from the mouths of critics, was hardly welcome.\u00a0<\/strong><\/p>\n<p><strong>Warner Bros.\u2019 new oversized lizard promises different results,<\/strong> due mostly from Gareth Edwards\u2019 involvement. The director\u2019s theatrical debut, the micro-budgeted <em>Monsters<\/em>, demonstrated a sure-handed visual confidence, spending just enough time on its mostly-indirect views of alien creatures to create suspense, terror and even fascination. For <em>Godzilla<\/em>, Edwards had a budget 200 times greater than <em>Monsters<\/em>, and he leveraged those dollars toward creating a definitive lizard king for our times.<\/p>\n<p>\u201cMy brief to everyone was to imagine that someone in 1950s Japan had seen this huge animal for real,\u201d Edwards shares, \u201cand then gone to Toho, drawing an image that formed the basis for the guy in the monster suit we all love. This time, you\u2019d be seeing the real creature for the first time and thinking, \u2018So <em>that\u2019s<\/em> why it looked this way!\u2019\u201d<\/p>\n<p>Months were spent reviewing and upgrading a digital model, ensuring the beastie looked credible and menacing from all angles. And Edwards\u2019 department heads &#8211; production designer Owen Paterson, VFX supervisor Jim Rygiel, and cinematographer Seamus McGarvey, ASC, BSC, all bought into his vision.<\/p>\n<p>\u201cWe\u2019re trying for a hybrid,\u201d Edwards continues, \u201csomething between the big, spectacle\u2013heavy CGI expectations you have with summer blockbusters and a more intimate film embedded within. Owen had worked both extremes with films as diverse as <em>The Matrix<\/em> and <em>Priscilla, Queen of the Desert<\/em>. I did the VFX for <em>Monsters<\/em> myself, mainly while watching behind-the-scenes of <em>Lord of the Rings<\/em> over and over, so Jim had become a very familiar figure before we ever met. Seamus, of course, had already done everything, and met each challenge in such an impressive way.\u201d<\/p>\n<figure id=\"attachment_3165\" aria-describedby=\"caption-attachment-3165\" style=\"width: 1200px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/www.icgmagazine.com\/web\/wp-content\/uploads\/2014\/04\/godzilla2.jpg\"><img decoding=\"async\" class=\" wp-image-3165\" alt=\"_KF16126.dng\" src=\"http:\/\/www.icgmagazine.com\/web\/wp-content\/uploads\/2014\/04\/godzilla2.jpg\" width=\"1200\" height=\"799\" srcset=\"https:\/\/www.icgmagazine.com\/web\/wp-content\/uploads\/2014\/04\/godzilla2.jpg 1200w, https:\/\/www.icgmagazine.com\/web\/wp-content\/uploads\/2014\/04\/godzilla2-768x511.jpg 768w, https:\/\/www.icgmagazine.com\/web\/wp-content\/uploads\/2014\/04\/godzilla2-360x240.jpg 360w, https:\/\/www.icgmagazine.com\/web\/wp-content\/uploads\/2014\/04\/godzilla2-600x400.jpg 600w, https:\/\/www.icgmagazine.com\/web\/wp-content\/uploads\/2014\/04\/godzilla2-601x400.jpg 601w, https:\/\/www.icgmagazine.com\/web\/wp-content\/uploads\/2014\/04\/godzilla2-300x200.jpg 300w, https:\/\/www.icgmagazine.com\/web\/wp-content\/uploads\/2014\/04\/godzilla2-1051x700.jpg 1051w\" sizes=\"(max-width: 1200px) 100vw, 1200px\" \/><\/a><figcaption id=\"caption-attachment-3165\" class=\"wp-caption-text\">Seamus McGarvey, ASC, BSC<\/figcaption><\/figure>\n<p style=\"text-align: left;\">\u201cIt wasn\u2019t just that the picture never betrayed its low-budget origins,\u201d McGarvey says about his admiration for <em>Monsters<\/em>. \u201cMany first-time directors trying to get into the big leagues make calling-card films that emulate bigger productions. But Gareth is a cineaste who loves telling stories in that unique way only a camera can. When I discovered Gareth had shot [<em>Monsters<\/em>] himself, it was even more evident to me that his was a talent to be reckoned with. He wanted us to maintain a very naturalistic feel, with the camera as a witness to what transpires, which is a nice contrast to the bombastic camera moves in some big films that turn into out-of-control CG rides.\u201d<strong><br \/>\n<\/strong><\/p>\n<p>Warner Bros. and Edwards both agreed a bigger-is-better track would be pointless. \u201cAs a moviegoer, what I miss most is the structured pace and restraint demonstrated by those 70s- and 80s-era Spielberg and Coppola films that made me want to get into moviemaking,\u201d Edwards reflects. \u201cThey were blockbusters, but they had heart and a sense of realism. Tension would build, leading to a big moment, and that buildup gave that moment real power. Whereas if you\u2019re always dialed up to 11, there\u2019s a diminished response, like it is all plateau. Ever since the digital revolution and the advent of CGI, we may have lost our way a bit. With my background in effects, I came to feel the honeymoon with CGI was over long ago, that it should be all about story, with effects used to achieve only that which is not affordable or can\u2019t be captured in camera.\u201d<\/p>\n<p><a href=\"http:\/\/www.icgmagazine.com\/web\/wp-content\/uploads\/2014\/04\/godzilla8.jpg\"><img decoding=\"async\" class=\"aligncenter size-full wp-image-3166\" alt=\"GODZILLA\" src=\"http:\/\/www.icgmagazine.com\/web\/wp-content\/uploads\/2014\/04\/godzilla8.jpg\" width=\"1200\" height=\"497\" srcset=\"https:\/\/www.icgmagazine.com\/web\/wp-content\/uploads\/2014\/04\/godzilla8.jpg 1200w, https:\/\/www.icgmagazine.com\/web\/wp-content\/uploads\/2014\/04\/godzilla8-768x318.jpg 768w, https:\/\/www.icgmagazine.com\/web\/wp-content\/uploads\/2014\/04\/godzilla8-600x250.jpg 600w, https:\/\/www.icgmagazine.com\/web\/wp-content\/uploads\/2014\/04\/godzilla8-750x311.jpg 750w\" sizes=\"(max-width: 1200px) 100vw, 1200px\" \/><\/a><\/p>\n<blockquote><p><strong>\u201cWhen the lights go out [in the story], we had to deal with cinematographic darkness for a long stretch, panning through 260 degrees of [location] waterfront and a half-mile-square area, but not wanting any of that sparkly backlight you get from hard sources.\u201d\u00a0 { Seamus McGarvey, ASC, BSC }<br \/>\n<\/strong><\/p><\/blockquote>\n<p><strong>Previsualization house The Third Floor helped break down<\/strong> what could be handled practically and which elements would be CG. Early on, they delivered a pitchvis to Warner Bros. in support of Edwards\u2019 vision. \u201cPitchvis is most often used as a selling tool, like an animated movie trailer,\u201d notes Third Floor\u2019s creative director Chris Edwards [Exposure, page 28]. \u201cBut in this case it was so the studio could get some visual confirmation about the shape of a film they were already pretty sure they wanted to make. We worked from Gareth\u2019s shot list, with both Warner and Legendary Pictures liking the results.\u201d The Third Floor went on to previsualize seven sequences, including a 24-minute stretch of the film\u2019s conclusion.<\/p>\n<p>For McGarvey\u2019s team, previs was a blessing. \u201cIt really helped my operators understand the scale of the beast,\u201d he affirms, \u201cas well as that of the Muto, which are other big creatures who come to town. It\u2019s a challenge to frame for a character hundreds of feet tall when you\u2019re shooting anamorphic. We really only see him full-length in aerial views and the odd wide shot, so it\u2019s mostly an elliptical view. Instead of tilting all the way up to the head, we might tilt just enough to get his foot fully in frame. Previs informed us of his height and how far back he\u2019d be. I intended to use a 40 millimeter at one point, but previs revealed the 40 would distort the creature, turning him into a pinhead. Switching to a 60 millimeter let us maintain his proper stature.\u201d<\/p>\n<p><a href=\"http:\/\/www.icgmagazine.com\/web\/wp-content\/uploads\/2014\/04\/godzilla4.jpg\"><img decoding=\"async\" class=\"aligncenter size-full wp-image-3167\" alt=\"IAN_5535.dng\" src=\"http:\/\/www.icgmagazine.com\/web\/wp-content\/uploads\/2014\/04\/godzilla4.jpg\" width=\"1200\" height=\"801\" srcset=\"https:\/\/www.icgmagazine.com\/web\/wp-content\/uploads\/2014\/04\/godzilla4.jpg 1200w, https:\/\/www.icgmagazine.com\/web\/wp-content\/uploads\/2014\/04\/godzilla4-768x513.jpg 768w, https:\/\/www.icgmagazine.com\/web\/wp-content\/uploads\/2014\/04\/godzilla4-360x240.jpg 360w, https:\/\/www.icgmagazine.com\/web\/wp-content\/uploads\/2014\/04\/godzilla4-600x400.jpg 600w, https:\/\/www.icgmagazine.com\/web\/wp-content\/uploads\/2014\/04\/godzilla4-599x400.jpg 599w, https:\/\/www.icgmagazine.com\/web\/wp-content\/uploads\/2014\/04\/godzilla4-300x200.jpg 300w, https:\/\/www.icgmagazine.com\/web\/wp-content\/uploads\/2014\/04\/godzilla4-1049x700.jpg 1049w\" sizes=\"(max-width: 1200px) 100vw, 1200px\" \/><\/a> McGarvey shot <em>Godzilla<\/em> with C-series lenses on ARRI ALEXA Plus 4:3 cameras [with the Super35 sensor] supplied by Panavision, capturing to the ARRIRAW 2.8K codec. \u201cAt the moment, there is a kind of fetishism of technique that I feel a bit at odds with, even though I love some of these developments,\u201d McGarvey admits. \u201cCameras are just tools allowing us to attenuate the script with a chosen emotion. Regardless of the tools, we have to continue to think about the image and the story, trusting in our taste and judgment and the experiences of our own lives to enliven the subject matter. My goal remains always to get it in camera, knowing we can ameliorate problems during the DI.\u201d<\/p>\n<p>The DP also employed PVintage lenses for an opening sequence set decades earlier at a nuclear power station. \u201cWe looked at old pictures of Chernobyl and Robert Polidori\u2019s images of diseased plants,\u201d McGarvey continues, \u201cwhich influenced the LUT I set for this sequence with DIT Brian Broz.\u201d The cinematographer admits to not being a fan of fluorescents, so he elected to use many tungsten sources within overhead soft boxes to emulate fluorescents. \u201cWe needed to shift from normal lighting to a red-lit scenario, so to get a decent stop in anamorphic, we put 5Ks up there with primary red. Blondes pushed 216 atop the grid gave us a good source while letting us address all lighting changes.\u201d<\/p>\n<p>When the lighting changed to red, an ugly fact of life raised it head. \u201cI had to convince Gareth that we couldn\u2019t just use red light alone,\u201d McGarvey states, \u201cbecause that single color looks unfocused to the eye and the brain, which can\u2019t process it properly. I learned that early on while filming a darkroom, where the poor focus puller got drawn over the coals because of my color choice. What I found helps is to accent through backlight with white or colored light \u2013 yellow, orange and occasionally salmon \u2013 which highlights background details in a way that lets the eye get a grip on things.\u201d<\/p>\n<p>McGarvey opts not to grade on set or immediately after a day\u2019s shoot. \u201cIntrusive grading can get in the way of the edit, and your mind\u2019s not in the right place on set,\u201d he declares. \u201cI treat digital as I do film, applying a gray scale, and there are only certain scenarios where I have a lookup table. I may have a few looks that can act as a plug-in for the DIT, but I will not fine-tune. My look for a given scenario stays put right through to the DI.\u201d<\/p>\n<p><a href=\"http:\/\/www.icgmagazine.com\/web\/wp-content\/uploads\/2014\/04\/godzilla31.jpg\"><img decoding=\"async\" class=\"aligncenter size-full wp-image-3168\" alt=\"na_conrad_stills_021114_2_full_r709_grd02.00001.tif\" src=\"http:\/\/www.icgmagazine.com\/web\/wp-content\/uploads\/2014\/04\/godzilla31.jpg\" width=\"1200\" height=\"496\" srcset=\"https:\/\/www.icgmagazine.com\/web\/wp-content\/uploads\/2014\/04\/godzilla31.jpg 1200w, https:\/\/www.icgmagazine.com\/web\/wp-content\/uploads\/2014\/04\/godzilla31-768x317.jpg 768w, https:\/\/www.icgmagazine.com\/web\/wp-content\/uploads\/2014\/04\/godzilla31-750x310.jpg 750w\" sizes=\"(max-width: 1200px) 100vw, 1200px\" \/><\/a><\/p>\n<p>The aforementioned Muto have a hot time in the city, making off with a nuke to fuel their underground nest and setting off an EMP that knocks out all power. \u201cUp till that point we shot night scenes conventionally,\u201d says McGarvey, \u201cwith a hard backlight from sodium vapor streetlights, using Urban Vapor Green on our units. When the lights went out, we had to deal with cinematographic darkness for a long stretch, panning through 260 degrees of Vancouver waterfront [standing in for San Francisco] and a half-mile-square area, but not wanting any of that sparkly backlight you get from hard sources. Changing light color alone wouldn\u2019t be enough of a contrast from the streetlights, and since I don\u2019t like HMI blue for nights, we went with a very soft tungsten light.\u201d<\/p>\n<p>In order to light the expanse, gaffer Stuart Haggerty custom-built a pair of huge softlights \u2013 gelled quarter-plus green and a half blue CTB as per the DP\u2019s preference for moonlight \u2013 using numerous Cineo TruColor HS system lights mounted into softboxes.<\/p>\n<p>\u201cEach fixture held two 24-foot-by-10-foot panels,\u201d Haggerty reports, \u201cone panel on each side of our 120-ton, 240-foot cranes, which could be panned and tilted via remote. We had the option of putting either a quarter- or half-grid on them, depending on how far they\u2019d be from the action.\u201d Weight issues precluding the use of Dino lights necessitated the special build, which output 260,000 watts. This was sufficient illumination for McGarvey, whose use of hard light in the sequence was limited to an eyelight for actors, to underexpose a stop throughout.<\/p>\n<p>Bardwell &amp; McAlister 12-lights, when put through silk with orange or half-orange, provided an appropriate soft fire light for night vistas, which were often punctuated by lightning and gunfire. \u201cWe could use flamebars on close-ups,\u201d Haggerty states, \u201cand looked at [Luminys 8K] Paparazzi lighting for our flash effects. But Paparazzis pointed at the lens gave a horizontal flare, so to avoid that we used Cineo TruColors, controlled through DMX. The LED light comes off a phosphorus plate and has an instant reaction without flaring.\u201d<\/p>\n<p><a href=\"http:\/\/www.icgmagazine.com\/web\/wp-content\/uploads\/2014\/04\/godzilla5.jpg\"><img decoding=\"async\" class=\"aligncenter  wp-image-3169\" alt=\"_KF22387.DNG\" src=\"http:\/\/www.icgmagazine.com\/web\/wp-content\/uploads\/2014\/04\/godzilla5.jpg\" width=\"1200\" height=\"799\" srcset=\"https:\/\/www.icgmagazine.com\/web\/wp-content\/uploads\/2014\/04\/godzilla5.jpg 1200w, https:\/\/www.icgmagazine.com\/web\/wp-content\/uploads\/2014\/04\/godzilla5-768x511.jpg 768w, https:\/\/www.icgmagazine.com\/web\/wp-content\/uploads\/2014\/04\/godzilla5-360x240.jpg 360w, https:\/\/www.icgmagazine.com\/web\/wp-content\/uploads\/2014\/04\/godzilla5-600x400.jpg 600w, https:\/\/www.icgmagazine.com\/web\/wp-content\/uploads\/2014\/04\/godzilla5-601x400.jpg 601w, https:\/\/www.icgmagazine.com\/web\/wp-content\/uploads\/2014\/04\/godzilla5-300x200.jpg 300w, https:\/\/www.icgmagazine.com\/web\/wp-content\/uploads\/2014\/04\/godzilla5-1051x700.jpg 1051w\" sizes=\"(max-width: 1200px) 100vw, 1200px\" \/><\/a><\/p>\n<p>Since there\u2019s little point for monsters to traipse through a metropolis without trampling a few landmarks, the Golden Gate Bridge features prominently in one sequence. Paterson built a 300-foot stretch of bridge replete with handrail, footpath, lampposts and road surface, but to facilitate VFX set extensions, a huge stretch of green screen was required. \u201cWith the storms and winds that typify the mercurial Vancouver weather,\u201d McGarvey relates, \u201cit would have been nearly impossible to keep the screens up for the shoot. Key grip Mike Kirilenko created inflatable 34-by-40-foot green screens that only require one set of shipping containers for support. They deflate in a few minutes and can be reinflated just as quickly. Plus you can use them as white or black backings as needed.\u201d<\/p>\n<p>Edwards\u2019 allergy to FXy-looking visuals led him to an unorthodox approach for a huge night scene. \u201cEven though it would mean having a roto nightmare for effects,\u201d the director shares, \u201cI chose to shoot it against black instead of green screen. I felt the way light bounced around that environment at night would look more realistic, and the finals look fantastic, without that distracting \u2018keyed\u2019 feel.\u201d<\/p>\n<p>Some location work inhibited the usual production setups; in one instance terrain was so inhospitable that cranes could not be brought in. \u201cWe went to an island in order to use a railway track,\u201d Edwards continues, \u201cand were up on a mountain near this trestle. When I got there and saw these huge lighting balloons overhead, I initially couldn\u2019t understand why such a huge logistical effort with these light-zeppelins was necessary to get the shot. But then, when I got a look through the monitor, it revealed Seamus\u2019 genius, because they conveyed that soft quality of real moonlight, not a \u2018movie\u2019 look.\u201d<\/p>\n<p><a href=\"http:\/\/www.icgmagazine.com\/web\/wp-content\/uploads\/2014\/04\/godzilla7.jpg\"><img decoding=\"async\" class=\"aligncenter size-full wp-image-3170\" alt=\"GODZILLA\" src=\"http:\/\/www.icgmagazine.com\/web\/wp-content\/uploads\/2014\/04\/godzilla7.jpg\" width=\"1200\" height=\"502\" srcset=\"https:\/\/www.icgmagazine.com\/web\/wp-content\/uploads\/2014\/04\/godzilla7.jpg 1200w, https:\/\/www.icgmagazine.com\/web\/wp-content\/uploads\/2014\/04\/godzilla7-768x321.jpg 768w, https:\/\/www.icgmagazine.com\/web\/wp-content\/uploads\/2014\/04\/godzilla7-600x250.jpg 600w, https:\/\/www.icgmagazine.com\/web\/wp-content\/uploads\/2014\/04\/godzilla7-750x314.jpg 750w\" sizes=\"(max-width: 1200px) 100vw, 1200px\" \/><\/a><\/p>\n<p>While a significant portion of larger environments were built in CG, Paterson\u2019s team, including supervising art director Grant Van Der Slagt and set decorator Elizabeth Wilcox, strove to provide enough of a physical set for Gareth to maneuver actors. \u201cWe made a model in the art department establishing where in the city this street was and where the nest fit into that,\u201d Paterson recounts. \u201cThe Third Floor scanned our model to build up a full 3D environment that served as a guide for VFX extensions. For the nest, which was supposed to be below Chinatown, we built right up to the studio perms, so Gareth could have soldiers abseiling down. This massive interior featured parts of missiles, along with a whole 18-wheeler truck buried on its side. Everything was kind of upside down, as this expanse of the city was supposed to have collapsed into this big hole. Seeing off into the distance, our set was extended with imagery obtained during a San Francisco plate shoot.\u201d<\/p>\n<p>Paterson repurposed the huge space to create a separate belowground expanse of limestone cave in which full-size skeletal remains of a \u201czilla\u201d are found, enabling Edwards to stage his action with performers walking through huge neck vertebrae.<\/p>\n<p>While some shooting took place aboard the USS Missouri, the bulk of naval vessel sequences were accomplished on stage, with sets ranging from the deck of an aircraft carrier to the bridge of a frigate. \u201cFor the CIC \u2013 which was a reworking of our Crow\u2019s Nest set above the Muto base,\u201d Haggerty reports, \u201cwe used a lot of strip bank Chimeras pointing down through grids for shadowing. We used double-full blue on these 1000-watt bulbs, and then had smaller units that dropped down on arms to give us our fill.\u201d<\/p>\n<p>Having developed an impressive workflow pipeline for <em>Prometheus<\/em>, Fluent Image handled <em>Godzilla\u2019s<\/em> data management, ensuring colorspace issues did not arise from shuttling codecs and RAW imagery through editorial and VFX. McGarvey, whose contract always includes his involvement in the DI, worked with Technicolor\u2019s Steve Scott. \u201cI enjoy how subtle adjustments can be made in the DI,\u201d McGarvey states. \u201cCreating slight vignetting can help draw the eye to where it needs to be, and it is here that I\u2019ll make dynamic grading calls as well.<\/p>\n<p>\u201cFor me, cinematography happens when you push into a scenario, as opposed to just recording something,\u201d he concludes. \u201cYou can shoot wildlife documentaries until the cows come home, but it\u2019s really about the interaction between subject and cinematographer, and the impression you take to mold what is real. I love to mold gently; that\u2019s my credo. The digital world makes looking a lazier process, so I think you have to look with a greater sense of vision, and with precision. But so long as everything is done for the film and not for effect, you\u2019ll be all right.\u201d<\/p>\n<p><em>by Kevin H. Martin\u00a0 \/ photos courtesy of Warner Bros. Entertainment<\/em><\/p>\n<p><strong><em>Godzilla<\/em> Crew<\/strong><\/p>\n<p><b>Director of Photography:<\/b> Seamus McGarvey, ASC, BSC<\/p>\n<p><b>Operator:<\/b> Mitch Dubin, SOC<\/p>\n<p><b>Assistants:<\/b> William Coe<\/p>\n<p><b>Publicist:<\/b> Ernie Malik<\/p>\n<p>&nbsp;<\/p>\n<p>AERIAL UNIT:<\/p>\n<p><b>Dir. of Photography:<\/b> David Nowell, ASC, Michael Kelem<\/p>\n<p>&nbsp;<\/p>\n<p>2ND UNIT<\/p>\n<p><b>Director of Photography:<\/b> Roger Vernon<\/p>\n<p><b>Assistant: <\/b>Doug Lavender<\/p>\n<p>&nbsp;<\/p>\n<p>LAS VEGAS UNIT<\/p>\n<p><b>Dir. of Photography:<\/b> Kim Marks<\/p>\n<p><b>Assistant:<\/b> Patrick McArdle<\/p>\n<p>&nbsp;<\/p>\n<p>SAN FRANCISCO UNIT<\/p>\n<p><b>Dir. of Photogpraphy:<\/b> Kim Marks<\/p>\n<p><b>Assistants: <\/b>Patrick McArdle, , Tim Guffin<\/p>\n<p><b>Digital Imaging Tech:<\/b> Lonny Danler<\/p>\n<p><b>Data Manager:<\/b> Aaron Kirby<\/p>\n<p><b>Still Photographers:<\/b> Kimberly French, Phil Bray, Henry Nguyen<\/p>\n<p><a href=\"http:\/\/www.icgmagazine.com\/web\/wp-content\/uploads\/2014\/04\/godzilla6.jpg\"><img decoding=\"async\" class=\"aligncenter size-full wp-image-3171\" alt=\"na_conrad_stills_021114_2_full_r709_grd02.00000.tif\" src=\"http:\/\/www.icgmagazine.com\/web\/wp-content\/uploads\/2014\/04\/godzilla6.jpg\" width=\"1200\" height=\"496\" srcset=\"https:\/\/www.icgmagazine.com\/web\/wp-content\/uploads\/2014\/04\/godzilla6.jpg 1200w, https:\/\/www.icgmagazine.com\/web\/wp-content\/uploads\/2014\/04\/godzilla6-768x317.jpg 768w, https:\/\/www.icgmagazine.com\/web\/wp-content\/uploads\/2014\/04\/godzilla6-750x310.jpg 750w\" sizes=\"(max-width: 1200px) 100vw, 1200px\" \/><\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Intended as a metaphor for \u201cthe bomb\u201d and all its attendant fallout (literal and otherwise), 1954\u2019s Godzilla achieved no small measure of financial success throughout the world, spurring countless sequels churned out by Japan\u2019s Toho Studios<\/p>\n","protected":false},"author":1,"featured_media":3181,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"om_disable_all_campaigns":false,"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"footnotes":""},"categories":[2],"tags":[68,69,29,58,37,38,59],"class_list":["post-3161","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-features","tag-bryan-cranston","tag-camera-crews","tag-cinematography","tag-godzilla","tag-icg-magazine","tag-international-cinematographers-guild","tag-seamus-mcgarvey"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v24.4 - 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